Wednesday, 6 November 2013

Need for Speed : Rivals

Need for Speed: Rivals is an upcoming racing video game set in an open world environment. Developed by Swedish and British developers Ghost Games and Ghost Games UK and developer Criterion Games, this is the twentieth installment in the long-running Need for Speed series. The game is set to be released for Microsoft Windows, PlayStation 3 and Xbox 360 in November 2013, it will also be released for PlayStation 4 and Xbox One as a launch title for both platforms in the same month.


NFS: Rivals Poster

Need for Speed: Rivals will feature similar gameplay to 2010's Need for Speed: Hot Pursuit title in the Need for Speed franchise with exotic cars and high-speed police chases. Players take on the role of a racer or a cop, with each side of the law offering its own set of challenges, risks and rewards. Rivals will feature eleven upgradeable gadgets such as EMPs, shockwaves and the ability to call in roadblocks. The game takes place in the fictional Redview County, an open world area that's host to scraps between cops and racers. The open world will feature a similar set-up to 2012's Need for Speed: Most Wanted, with several jumps, speed traps and unlockable cars.


Watch Trailer
Release Date: 15 Nov. 2013

Rivals will also take on some gameplay styles of earlier Underground titles in the franchise with cues on aesthetic vehicle personalization, as paint jobs, decals, rims and license plates can be modified. The customization confirmed so far seems limited to texture-based changes (essentially livery decoration). With the exception of the Aston Martin Vanquish, other vehicles will only be available in either racer or police variant. Ferrari will officially return to the franchise in full form for the first time in eleven years since Hot Pursuit 2 in 2002 (although they've appeared in 2009's Shift as Xbox 360-exclusive downloadable content) with the F12 berlinetta, 458 Spider, FF, Enzo, LaFerrari, F355 Berlinetta and 599 GTO being the only Ferrari vehicles confirmed so far.


Sunday, 29 September 2013

Lost Planet 3

Lost Planet 3 is a third-person shooter video game developed by Spark Unlimited and published by Capcom for Microsoft Windows, PlayStation 3 and Xbox 360. The game is the prequel to Lost Planet: Extreme Condition and Lost Planet 2 and takes place on the same planet of E.D.N. III.


The game takes place long before the events of the first game, and hence the planet of E.D.N. III is still in an ice-age like environment rather than the tropical environment of the second game that occurs after the events of the first game. It takes place during the time of the first few human colonists on E.D.N. III sent there by the Neo-Venus Construction company or NEVEC, who later become the main antagonists for the series. The game follows the story of Jim Peyton, a colonist who is working for NEVEC and helping mine the planet and sending minerals back to Earth, where his family awaits him. The game, however, doesn't feature militarized VS bipedal mechs like previous entries in the series, and instead features mechs called Rigs that are the predecessors of VS mechs, given the timeline of the game. Unlike VS mechs, Rigs aren't militarized with weapons and instead are equipped with drill arms and claw arms for mining.



Wednesday, 11 September 2013

Improve Dial Up Modem Performance

You can't assume that just because you connected at a speed like 48.3KBps that you will stay there. Today's modems automatically fall back to a lower speed if the line noise is too high to maintain a faster connection, but sometimes they fall back too soon or too far.


Dial Up Screen


Here's how to do it:
  1. Click Start the button.
  2. Select Settings.
  3. Click Control Panel.
  4. Double-click on the Modems icon.
  5. Select your modem.
  6. Click the Properties button.
  7. Click the Connections tab.
  8. Click the Advanced button.
  9. In the "Extra settings" field, type S36=7
  10. Click OK to save your settings.

This will force your modem to try to stay connected at high speeds in two different ways before dropping back to an asynchronous mode with auto speed buffering.